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Pervasive Games: Theory and Design
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Pervasive Games: Theory and Design Paperback - 2009 - 1st Edition

by Markus Montola; Jaakko Stenros; Annika Waern


From the publisher

Includes bibliographical references and index.

Details

  • Title Pervasive Games: Theory and Design
  • Author Markus Montola; Jaakko Stenros; Annika Waern
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 336
  • Volumes 1
  • Language ENG
  • Publisher CRC Press
  • Date 2009-06
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index, Maps, Table of Contents
  • ISBN 9780123748539 / 0123748534
  • Weight 1.53 lbs (0.69 kg)
  • Dimensions 9.28 x 7.52 x 0.65 in (23.57 x 19.10 x 1.65 cm)
  • Library of Congress subjects Fantasy games, Alternate reality games
  • Dewey Decimal Code 793.932

About the author

Markus Montola (M.Soc.Sc.) is a grant researcher in the University of Tampere Gamelab research group and a doctoral candidate in Literature and the Arts. Before being given a three-year dissertation grant by the Finnish Cultural Foundation, he worked as a project researcher and manager in the Gamelab, since the year 2004. His dissertation work discusses various forms of role-playing and pervasive gaming. He has already edited two books on role-playing with Jaakko Stenros (Playground Worlds, 2008, and Beyond Role and Play, 2004) and works in the board of the upcoming International Journal on Role-Playing. He has published about a dozen book chapters and conference papers on Pervasive Games and is a known expert on the topic of pervasive games.The most significant award given to Markus Montola is the three-year research grant from the Finnish Cultural Foundation: Only 1-2 are given to each broad field annually.
Stenros is currently a researcher at the Game Reserch Lab at the University of Tampere. Stenros is one of the key people in the Nordic role-playing movement. He has written extensively on role-playing games, both in and out of academia, has edited two books with Markus Montola on role-playing games and has published numerous papers and reports on pervasive games. Before returning to academia in 2006 Stenros made a career as a trainer and customer support manager in data security company F-Secure.Stenros has the unique combination of skills required to tackle the cultural contexts that pervasive games tap into: Having worked as a journalist and a critic he has an extensive understanding of popular culture; his background in sociology helps ground the observations, and his understanding of the unique Nordic live action role-playing scene has been instrumental in approaching pervasive games.

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