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Computer Games: Text, Narrative and Play Hardcover - 2006 - 1st Edition
by Diane Carr; David Buckingham; Andrew Burn
From the publisher
From the rear cover
This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.
Details
- Title Computer Games: Text, Narrative and Play
- Author Diane Carr; David Buckingham; Andrew Burn
- Binding Hardcover
- Edition number 1st
- Edition 1
- Pages 224
- Volumes 1
- Language ENG
- Publisher Polity Press, Cambridge
- Date 2006-03-31
- Illustrated Yes
- Features Bibliography, Illustrated, Index, Maps, Table of Contents
- ISBN 9780745634005 / 0745634001
- Weight 1.2 lbs (0.54 kg)
- Dimensions 9.68 x 6.9 x 0.85 in (24.59 x 17.53 x 2.16 cm)
- Dewey Decimal Code 306.487
Media reviews
Citations
- Choice, 11/01/2006, Page 518
About the author
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Computer Games: Text, Narrative and Play
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Computer Games: Text, Narrative and Play
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Computer Games � Text, Narrative and Play
by Carr, Diane (Editor)/ Burn, Andrew/ Carr, Diane/ Schott, Gareth
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Computer Games: Text, Narrative and Play
by Carr, Diane; Buckingham, David; Burn, Andrew; Schott, Gareth
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Computer Games: Text, Narrative and Play
by Carr, Diane
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