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The Art Videogames
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The Art Videogames Hardcover - 2009 - 1st Edition

by Tavinor

From the publisher

Includes bibliographical references and index.

From the rear cover

Videogames aren't just for children anymore. In fact, their fictional worlds now inspire us to make judgments about perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique philosophical approach to the art of videogaming. The author, a philosopher as well as an avid gamer, explores how philosophical theories developed to address traditional art works - such as novels and film - can also be applied to videogames. Chapters delve into relationships between games and earlier artistic and entertainment media, employ the theory of fiction to explore how videogames allow for interactive fiction, look at the role of game narrative, and address the debate about the moral status of violent events depicted in videogame worlds. The text concludes by arguing that videogames do indeed qualify as a new and exciting form of representational art.

By situating videogames in the framework of analytic philosophy of the arts, The Art of Videogames offers unique philosophical insights while finally bridging the worlds of fantasy and philosophy.

Details

  • Title The Art Videogames
  • Author Tavinor
  • Binding Hardcover
  • Edition number 1st
  • Edition 1
  • Pages 240
  • Volumes 1
  • Language ENG
  • Publisher John Wiley & Sons
  • Date 2009-10-01
  • Features Bibliography, Dust Cover, Glossary, Index, Table of Contents
  • ISBN 9781405187893 / 1405187891
  • Weight 1.1 lbs (0.50 kg)
  • Dimensions 9.1 x 6.3 x 0.9 in (23.11 x 16.00 x 2.29 cm)
  • Library of Congress subjects Video games - Social aspects, Video games - Philosophy
  • Library of Congress Catalog Number 2009009313
  • Dewey Decimal Code 794.8

Media reviews

Citations

  • Reference and Research Bk News, 11/01/2009, Page 93

About the author

Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.

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The Art of Videogames

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Hardback. New. Videogames aren't just for children anymore. In fact, their fictional worlds now inspire us to judgments of perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique philosophical approach to the art of videogaming.
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The Art of Videogames
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The Art of Videogames

by Tavinor, Grant

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The Art of Videogames

The Art of Videogames

by Grant Tavinor

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Hardback. New. Videogames aren't just for children anymore. In fact, their fictional worlds now inspire us to judgments of perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique philosophical approach to the art of videogaming.
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The Art of Videogames
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The Art of Videogames

by Grant Tavinor

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The Art of Videogames (New Directions in Aesthetics)
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The Art of Videogames (New Directions in Aesthetics)

by Tavinor, Grant

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