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Paperback. Very Good.
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Animating Real-Time Game Characters [With CDROM] Paperback - 2002 - 1st Edition
by Paul Steed; Sted; Steed
Details
- Title Animating Real-Time Game Characters [With CDROM]
- Author Paul Steed; Sted; Steed
- Binding Paperback
- Edition number 1st
- Edition 1
- Pages 392
- Volumes 1
- Language ENG
- Publisher Charles River Media, Hingham, Massachusetts, U.S.A.
- Date December 5, 2002
- Illustrated Yes
- ISBN 9781584502708 / 1584502703
- Weight 2.19 lbs (0.99 kg)
- Dimensions 9.3 x 7.4 x 0.92 in (23.62 x 18.80 x 2.34 cm)
- Library of Congress subjects Computer animation, Real-time programming
- Library of Congress Catalog Number 2002014664
- Dewey Decimal Code 794.815
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Charles River Media. Used - Good. Ships from the UK. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
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Animating Real-Time Game Characters
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Seattle, Washington, United States
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Charles River Media, 2002. Paperback. Very Good. Disclaimer:A copy that has been read, but remains in excellent condition. Pages are intact and are not marred by notes or highlighting, but may contain a neat previous owner name. The spine remains undamaged. At ThriftBooks, our motto is: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Animating Real-Time Game Characters (Charles River Media Game Development)
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Charles River Media, 2002-12-05. Paperback. Good. Excellent customer service. Prompt Customer Service.
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Animating Real-Time Game Characters
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Hingham, Massachusetts: Charles River Media. Very Good with no dust jacket. 2003. First Edition. Softcover. 1584502703 . 392 pp. Edgewear, corners rubbed. Tips and tricks from one of the industry's top animators. Includes companion Windows CD-ROM. Heavy book. ; Large 8vo 9" - 10" tall .
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Animating Real-Time Game Characters
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Saint-Lambert, Quebec, Canada
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San Diego, California, United States
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Charles River Media, 2002-11-30. Paperback. New. New. In shrink wrap. Looks like an interesting title!
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