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RPG Programming with XNA Game Studio 3.0
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RPG Programming with XNA Game Studio 3.0 Paperback - 2009 - 1st Edition

by Jim Perry


From the publisher

Includes index.

Details

  • Title RPG Programming with XNA Game Studio 3.0
  • Author Jim Perry
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 313
  • Volumes 1
  • Language ENG
  • Publisher Wordware Publishing
  • Date 2009-06
  • Illustrated Yes
  • ISBN 9781598220650 / 1598220659
  • Weight 1 lbs (0.45 kg)
  • Dimensions 8.9 x 5.9 x 0.8 in (22.61 x 14.99 x 2.03 cm)
  • Library of Congress subjects Computer games - Programming, Role playing in art
  • Library of Congress Catalog Number 2009015196
  • Dewey Decimal Code 794.815
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RPG Programming With XNA Game Studio 3.0

RPG Programming With XNA Game Studio 3.0

by Jim Perry

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RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library)
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RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library)

by Jim Perry

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RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library)
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RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library)

by Jim Perry

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RPG Programming with XNA Game Studio
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RPG Programming with XNA Game Studio

by Perry, Jim

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RPG Programming With XNA Game Studio 3.0
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RPG Programming With XNA Game Studio 3.0

by Perry, Jim

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RPG Programming with XNA Game Studio 3.0 by Perry, Jim

RPG Programming with XNA Game Studio 3.0 by Perry, Jim

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ISBN: 9781598220650
Wordware Publishing Inc. | 19 October 2009
Paperback | 316 pages 
RPG Programming Using XNA Game Studio 3.0 Provides Detailed Information On Role-Playing Games (Rpgs) And How To Create Them Using Microsoft?S XNA Game Studio 3.0. The Book Examines The History Of The Genre And Takes A Piece-By-Piece Approach To Producing A 2D Tile-Based Game, Demonstrating How To Create The Various Components That Make Up An RPG And Implement Them Using C# And XNA Game Studio 3.0. By The End Of The Book, Readers Will Have Built A Complete Toolset That Can Be Used To Create Data For Their Own Rpgs. Learn How To: * Creating The Characters And Monsters That Populate RPG Worlds * Add Stats And Skills To Allow Game Entities To Perform Actions * Populate The Game World With Items And Treasures. Construct A Conversation Editor To Add Another Degree Of Interaction * Create A Multiple-Step Quest System To Give Players Goals To Research During Gameplay * Creating A Tile Engine For Displaying The World… Read More
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