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Programming Interactivity: A Designer's Guide to Processing, Arduino, and
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Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks Paperback - 2009 - 1st Edition

by Noble, Joshua


From the publisher

Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off.

Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phonesArduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controlsOpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language

BTW, you don't have to wait until you finish the book to actually "make" something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Details

  • Title Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks
  • Author Noble, Joshua
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 736
  • Language ENG
  • Publisher O'Reilly Media, LA Vergne, Tennessee, U.S.A.
  • Date 2009-07
  • ISBN 9780596154141

About the author

Josh Noble is a consultant, freelance developer and Rich Internet Application designer, based in Brooklyn, New York. He's the lead author of O'Reilly's Flex 3 Cookbook (released May 2008).
As a graduate student, Joshua Noble studied interactive art, teaching himself programming and electronics using available resources on the internet. After school, he began teaching coding to art and design students interested in interactive design at the School of the Museum of Fine Arts in Boston. He found an acute need for a book that taught the technical aspects of programming and computing for interactive art and design as well as some of the theoretical and conceptual aspects of design interaction. He's worked extensively with each of the tools discussed in this book and has taught the subject at workshops, colleges, and to friends.

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