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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Paperback - 2006 - 1st Edition
by Frank D. Luna
Details
- Title Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
- Author Frank D. Luna
- Binding Paperback
- Edition number 1st
- Edition 1
- Pages 626
- Volumes 1
- Language ENG
- Publisher Wordware Publishing
- Date June 25, 2006
- Illustrated Yes
- ISBN 9781598220162 / 1598220160
- Weight 1.91 lbs (0.87 kg)
- Dimensions 8.98 x 6.06 x 1.4 in (22.81 x 15.39 x 3.56 cm)
- Library of Congress subjects Three-dimensional display systems, Computer games - Programming
- Library of Congress Catalog Number 2006006448
- Dewey Decimal Code 794.815
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (Wordware Game and Graphics Library)
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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library)
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
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Wordware Publishing, 2006. Paperback. Good. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Introduction to 3D Game Programming with Directx 9.0c : A Shader Approach
by Frank D. Luna
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Introduction to 3D Game Programming with Directx 9.0c : A Shader Approach
by Frank D. Luna
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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library)
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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library)
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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library)
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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library)
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